https://www.kickstarter.com/projects/portaldragon/colab-relaunch

CoLab (ReLaunch)

January 13, 2022

Mad Science, Competitive, Dice Worker Placement, Tableau/Engine Building Game for 1-4 players


Jump into the shared competitive laboratory of CoLab, to build your own engine of potions, monsters, and devices. Build your own pool of resource dice or utilize what others leave behind to build your creations as the lab expands with more opportunities. Send minions, collect dice, and build your collection to best your competition and become the most renowned scientist in CoLab!

Core Mechanics: Competitive, Dice Collection, Dice Worker Placement, Tableau Building

Designed by: Jon Mietling and Jonathan Gilmour

Art by: Magdalena Proszowska

Language: English, Rulebook and card guide in English, German, and French

In CoLab players compete by sending minions to gather resources, moving their scientists around the laboratory to build cards, add new dice to their dice pool, and trigger special actions. Each turn your will send or retrieve one of your minions to gain resources and then move your scientist to perform a collect or build action.

First, send or retrieve your Minion. Turns alternate between sending a Minion with your dice to a tower space and calling a minion back, always leaving at least 2 minions on the board. Each time a Minion is sent or retrieved from a tower space you will select one of the two actions listed on that specific tower to gain cards, gain potion tokens, or refresh exhausted dice. 

Second, send your scientist to a laboratory space to take a collect or build action.

Put adjacent minions to work during a Collect action. Use your minions and your opponent’s minions to collect dice, cards, and resource tokens.  As the lab expands utilize special lab upgrades to trigger card abilities, gain renown, and much more.

Build Cards using resources from your pool and resources from minions on the board, whether they are your minions or your opponents.

Build a grid or tableau that grants new abilities, triggers special effects, or gains even more renown. Each card can use or be used by adjacent cards in your tableau, enhancing their abilities. 

As the game progresses the labs will gain upgrades that provide new opportunities for all players.

When a player builds their 12th card the end of the game is triggered and the game ends after completing any remaining turns in the round. Add the renown your cards score, any you scored during the game, and any from your secret bonus and the player with the most renown wins.

Challenge reckless opponents in the solo game each with their own abilities and various Doomsday Devices to complete.

During the opponent’s turn, they draw criteria token from the bag which has a simple instruction for what action they or their minions will take this turn.  Actions like moving their scientist one lab clockwise. If they are unable to complete this action or an enemy scientist moves to your laboratory space their special power increases. When their special power meter fills it triggers the opponent’s special ability which may disrupt your progress or destroy the board. 

After completing the criteria token action, it is placed next to their deck contributing to the total criteria required to build the top card. Each time a Doomsday Device card is built it moves to its specific location in the grid, triggering the card’s ability and the abilities of all adjacent cards.

Build your collection before they complete their doomsday device or their ambition destroys the lab.

Each player character may become your opponent with their own setup instructions, a unique set of dice abilities dice, a powerful special ability. that become this opponent giving you 4 unique enemies to contend with.  In addition, the game has 4 doomsday devices each with its own combination of powers. The Doomsday Device and Enemy Character combine to create some truly unique and frustrating foes.

Victory is just the start, complete achievements to prove yourself against the most challenging versions of each scientist or against a team of opponents.

Add Vicious Opponents to the Multiplayer

CoLab’s solo mode can be used in 2 or 3 player games bringing these reckless opponents and their disruptions to your multiplayer games.

Click here to view our current Rulebook.

View CoLab on BoardGameGeek.

Components are subject to change. The image above shows our closest approximation.

With this project, we have multiple choices for the CoLab game. The Exclusive Deluxe Kickstarter Edition will not be distributed through traditional means. All exclusives for this campaign will only be available through kickstarter or in limited quantity directly from the publisher. Stores that back this campaign will receive items like all other backers. They may have limited quantities of the deluxe game or add-ons available at a later date in their store but exclusive items will not be available through typical or ongoing distribution.

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Games